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Wednesday, July 30 • 15:45 - 17:00
Software Development: Game w/Purpose (Paul Boos) LIMITED

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Limited Capacity seats available

Alistair Cockburn talks about software development as a cooperative game, but did you realize that is only one part of the puzzle? Many of the practices of Agile use typical boardgame mechanics; by viewing development in this manner, it can become easier to learn and later to customize as well. Shifting to a "game viewpoint" points out how we're all trying to "win", just that we have different perspectives on what winning means. This makes it ideal for people on a team just starting out and their immediate managers.

After a quick exercise to get people comfortable with their fellow team mates, I present and explain various boardgame mechanics and how these are then utilized when following an Agile approach. For example, deck-building can closely resemble backlog prioritization. Intermixed with the presentation will be several exercises that show some of these mechanics in use. I close with how to slowly introduce these mechanics and how they can be customized and also different methods of integrating these to allow some tailoring of the Agile game.

avatar for Paul Boos

Paul Boos

Software Leadership Coach, Santeon Group
Paul Boos serves as as a coach helping executives, senior managers, and teams transform their thinking around leading software development. A passionate learner, he has continued to experientially learn better ways to do things in management positions inside the Federal Government, in contractors, in the commercial software product industry and as a naval officer over his 27 year career.

Wednesday July 30, 2014 15:45 - 17:00